Instead, it is decreased by 25% defense, as which is 50% of 50% defense. However, if the Pyromancer, which drops defense by 50%, is decreasing defense of Fallen Hero, which has 50% defense, this does not mean its defense will be lowered to 0%. Each defense dropping tower can decrease Total Defense by a certain percentage. A few certain towers can also ignore defense. There are a couple of towers that can drop the Percentage Defense value of enemies, allowing your towers to deal more damage. Prior to the Entity System Update, Effective Damage was always rounded down to the nearest interger.ĭefense can reduce the damage output of most towers significantly. Due to Effective Damage always being rounded up to the nearest integer, 66.67 rounds up to 67. For example, a tower that deals 100 damage attacking an enemy with 50% defense would deal 67 damage as 100 ÷ (1 + 0.5) = 66.67 to two decimal places. Where Percentage Defense is changed from a percentage into its equivalent decimal number (for instance, 50% would be 0.5 in decimal form). Original Damage ÷ (1 + Percentage Defense) Effective Damage is calculated by calculating However, this does not mean that if an enemy has 50% defense damage dealt towards it will be decreased 50%.Įffective Damage is the actual damage dealt towards an enemy by a tower once Percentage Defense is applied. Percentage Defense is the actual defense percentage you see on an enemy. The main defense statistic is Percentage Defense which is used to calculate Effective Damage. There are two types of defense statistic. Defense is a status value given to certain enemies.
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